MAP12: Back Again (The Mapwich)

MAP12: Back Again is the twelfth map of The Mapwich. It was designed by Philip Brown (Liberation) and vertigo, and uses the music track "Retribution Dawns" from PSX Doom, composed by Aubrey Hodges and sequenced to MIDI by Jay Reichard (silentzorah).

Secrets

 * 1) Head west from the start to get a chainsaw. (sector 409)
 * 2) Head east of the red key and open the wall at the end to get a computer area map. (sector 822)
 * 3) At the west side, open the door leading south to a fork and open the south wall to get a berserk pack. (sector 824)
 * 4) In the blue key area, head to the east ledge, then look southeast. Find a section of green vines in that direction and shoot there to shoot a hidden switch, then head to the north part of the area and enter the broken wall to head to the north ledge outside. Take the health bonuses and head south to jump to a soul sphere. (sector 936)
 * 5) At the east side, head to the east building and go to the dark section with two columns. Behind the right column, use the red button, then run to the north and into the alcove with the backpack. (sector 1186)
 * 6) To get the yellow key, you need to find two switches. Enter the west side and head to the north wall, opening the wall there to find a switch. Afterwards, go to the east side, staying in the water as you head for the northwest end which has another switch. After you use both switches, return to the hub, get to the upper floor, then head northwest on the crates to the hole, where you can get the key to the north. Back in the hub, go southwest and open the door for a lift up to a backpack, a soul sphere, and energy cell packs. (sector 1425)
 * 7) In the room north of the hub, when the west closet opens, head behind the crates there to find a passage to stimpacks, which you can use to get the BFG9000. (sector 1566)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on February 21, 2022.

Things
This level contains the following numbers of things per skill level: